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Spiked Club

I came across this Spiked Club weapon concept art on Tumblr by Joen Bager aka Fisktak. The purpose of this project was to learn and polish up on stylized art. I used Autodesk Maya to model the prop, Zbrush to sculpt details, and Substance Painter to texture the model.
Along the way I watched 3DEX tutorials on Stylized props to get a better understanding on how to prepare the models for Zbrush import.
Polycount: 3k tris
Texture Map: 1 1024x1024